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Mobile Legends 2.1.34 Patch Notes: Hero Buffs, Nerfs & Advanced Server Update

Mobile Legends 2.1.34 Patch Notes: Hero Buffs, Nerfs & Advanced Server Update

Mobile Legends: Bang Bang (MLBB) has updated patch 2.1.34 to the advanced server on November 13, 2025, introducing sweeping changes that will reshape the game’s meta. This MLBB update brings hero rebalances affecting over 20 characters, significant adjustments to roaming blessings, and modifications to core game mechanics including the Golden Turtle and fighter emblems. Understanding these Mobile Legends hero changes is crucial for players looking to adapt their strategies before the game patch arrives on official servers.

Major Buffs and Adjustments in Mobile Legends Heroes

Leomord Receives Comprehensive Rework

The Mobile Legends hero Leomord undergoes substantial changes in this game update, transforming his passive mechanics entirely. According to the patch notes, Leomord now operates with an energy-based system where attacks and game skills grant 20 energy per target hit. Upon reaching 100 energy, his next basic attack delivers 200% critical damage and provides healing based on his HP scaling.

The most significant change eliminates traditional critical chance mechanics—instead, each 1% critical chance converts directly to 1% critical damage at a 1:1 ratio. During his mounted ultimate state, Leomord gains 200% increased energy generation, meaning every basic attack during his game battle ultimate can trigger the critical heal effect when hitting multiple enemies. Testing on the advanced server reveals that with optimal builds featuring critical chance items like Scarlet Phantom and Berserker’s Fury, Leomord achieves over 305% critical damage (200% base plus 105% from items), effectively tripling his damage output on critical strikes.

The trade-off includes removal of the shield from his first game skill, shifting him toward more aggressive offensive play rather than defensive sustain. As an official partner of Mobile Legends: Bang Bang, JollyMax offers global players easy, fast & safe top-up of the game for value-added items and services.

Lolita Emerges as Shield Support Powerhouse

This Mobile Legends update fundamentally changes Lolita’s passive shield mechanics. Instead of periodically granting shields to nearby allies, she now provides shields only when activating her game skills. The shield values increase substantially from 20 (+2.5% HP) to 30 (+4% HP), with the scaling multiplier jumping from 2.5% to 4% of her total HP.

According to community feedback on Reddit, this MLBB hero adjustment means Lolita with a standard tank build grants approximately 200-300 shield points per skill activation to all nearby allies. Her first skill cooldown decreases from 10 seconds to 8-10 seconds (level-scaled), enabling more frequent shield distribution during extended game battles.

The ultimate ability receives dramatic damage increases in this game patch: base damage rises from 500-900 to 600-1200, while the slow effect improves from 50% to 60%. Without any items equipped, level 15 Lolita’s ultimate deals 1000 base damage—positioning her as a genuine threat in team fights rather than purely a defensive support character in the Mobile Legends game mode.

Tigreal Becomes Damage-Oriented Tank

Tigreal receives substantial offensive buffs in MLBB patch 2.1.34, particularly to his ultimate ability. The game skill damage multiplies from 270-430 to 600-1000—more than doubling the early game damage and increasing late game damage by over 130%. His second skill dash speed increases from 6 to 8 units, creating faster engagement opportunities during game battles.

Player testing confirms these changes enable aggressive tank strategies, though community responses express concern that excessive game buffs might lead to future game nerfs that overcompensate. The dramatically increased ultimate damage allows Tigreal to contribute significantly to team eliminations rather than serving purely as a crowd control specialist in this Mobile Legends hero update.

Controversial Nerfs and Balance Changes in MLBB Update

Controversial Nerfs and Balance Changes in MLBB Update

Rafaela’s Healing Mechanics Transformed

Perhaps the most controversial change in this MLBB update affects Rafaela’s second skill. While the healing scaling increases from 45% to 90% of magic power, the ability now heals only the ally with the lowest HP instead of all nearby teammates. The ultimate cooldown dramatically decreases from 42-34 seconds to 28-20 seconds, though stun duration reduces slightly from 1.2 to 1.0 seconds.

Community reaction on Reddit has been overwhelmingly negative, with players questioning the Mobile Legends game balance logic. One highly-rated comment states: “Her heal was Ass, now it’s single target and still ass heal. Just remove her atp.” The movement speed buff and slow removal effects still apply to all allies, but the fundamental shift from area healing to single-target healing significantly reduces her team utility compared to alternative support Mobile Legends heroes like Minotaur and Estes.

Advanced server testing shows that despite the doubled magic power scaling, the practical healing output remains insufficient for sustained team fights, essentially converting Rafaela from a group support to a single-target babysitter with limited strategic value in most game modes.

Harith Shield Compensation Despite Damage Reduction

Harith experiences mixed adjustments in this game patch. His second skill’s enhanced basic attack scaling changes from 90% physical attack (+90% magic power) to 100% physical attack (+50% magic power)—effectively reducing his burst damage since most builds prioritize magic power. However, the shield scaling increases from 100% to 150% of magic power and now stacks up to three times.

Players testing the MLBB hero changes report that despite reduced offensive capabilities, Harith becomes significantly tankier with triple shield stacks, capable of absorbing 7-8 tower shots while maintaining mobility through his dashes. This shifts the Mobile Legends hero from burst mage toward a more durable skirmisher archetype focused on sustained damage rather than elimination potential.

Granger & Cici Face Significant Reductions

Despite receiving new skins, Granger receives game nerfs to his first skill, with damage dropping from 60-120 to 60-100. The additional damage to minions and jungle monsters is completely removed, hampering his lane clear and jungle farming efficiency. The Mobile Legends community notes the irony of nerfing a hero simultaneously receiving cosmetic content, with one Reddit user commenting: “The guy gets the M7 skin and another new skin next year, he deserves all the nerfs.”

Cici suffers substantial mobility and damage reductions in this MLBB update. Her passive movement speed bonus decreases from 0.75% to 0.5% per stack, while first skill damage drops by 10 points at all levels (70-95 to 60-85). Players who specialize in this Mobile Legends hero express frustration, noting that these changes target her core mechanics after previous stack adjustments, potentially rendering her unviable in competitive play.

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Game Mechanics & System Tweaks in Mobile Legends 2.1.34

Game Mechanics & System Tweaks in Mobile Legends 2.1.34

Roaming Blessing Overhaul

This Mobile Legends update fundamentally restructures roaming blessings, creating distinct playstyle categories. The Conceal and Dire Hit (Sharp Strike) blessings no longer grant gold and experience from nearby ally kills of minions and jungle monsters. Instead, they provide +20 gold and (25 + 2×level) experience when damaging enemy heroes, with a 15-second cooldown.

This game feature change incentivizes aggressive roaming strategies, requiring supports and tanks using these blessings to actively poke enemies rather than passively farming. The Encouragement and Favor blessings retain the original mechanics, gaining gold and experience from nearby minion/monster kills and enemy reveals. Additionally, Encouragement now grants allies 20 hybrid defense, further differentiating the passive versus aggressive roaming archetypes.

Advanced server players report that this creates clear strategic choices: setter tanks and defensive supports should select Favor/Encouragement, while aggressive tanks, fighters, and assassin roamers benefit from Conceal/Dire Hit. However, concern exists that this forces continuous fighting and may disadvantage defensive team compositions in the Mobile Legends game meta.

Golden Turtle and Emblem Modifications

The Golden Turtle mechanics change significantly in this MLBB patch. After being slain, it now drops gold on the ground that becomes available to both teams rather than automatically granting rewards to the killing team. The gold disappears after several seconds if not collected, adding a strategic layer to game battles around this objective.

Fighter emblem adjustments reduce the spell vamp from 12% to 10% hybrid lifesteal. While this represents a relatively modest 2% reduction in healing from skills, it now also provides sustain from basic attacks—benefiting heroes like Freya, Silvanna, Dyrroth, Thamuz, and Julian who incorporate both ability damage and auto-attacks into their combat patterns. Ice Retribution’s speed steal decreases from 70 (+2×level) to 50 (+2×level), slightly reducing the snowball potential of early jungle invades.

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Additional Hero Balance Changes in MLBB Patch 2.1.34

Additional Hero Balance Changes in MLBB Patch 2.1.34

Mage & Support Adjustments

Multiple mage heroes receive targeted changes in this Mobile Legends update. Nana’s first skill damage increases from 300-400 (+90% magic power) to 300-500 (+100% magic power), strengthening her poke potential. However, her second skill damage decreases substantially from 250-375 (+50% magic power) to 150-275 (+30% magic power), though this primarily affects her utility skill rather than her primary damage source.

Cecilion receives what the MLBB patch notes label as a “buff,” though player analysis suggests mixed results. The mana cost multiplier for stacking decreases from 1.8× to 1.5×, enabling faster stack accumulation. However, base mana costs increase from flat 75 to 75-150 (level-scaled), meaning late game mana consumption rises despite the improved multiplier. Skilled Cecilion players who carefully manage stack timing may find this change actually nerfs their efficiency.

Harley’s ultimate cooldown dramatically reduces from 36-30 seconds to 25-15 seconds in this game patch, potentially enabling semi-tank builds with frequent teleportation opportunities. However, the ultimate’s damage scaling decreases from 30-50% to a flat 30%, reducing his burst assassination potential in favor of sustained harassment.

Tank & Fighter Updates

Johnson shifts from magic power scaling to physical defense scaling on his ultimate, with the bonus damage changing from 160-240% magic power to 240-360% physical defense. This Mobile Legends game change eliminates mage Johnson builds that have existed for six years, redirecting him toward traditional tank itemization while maintaining magic damage typing on the ultimate itself.

Angela receives quality-of-life improvements in this MLBB update, with ultimate duration increasing from 12 to 20 seconds and the shield persisting until destroyed rather than expiring. The ultimate cooldown increases to 50 seconds but begins counting immediately upon activation rather than after full attachment, effectively maintaining similar uptime. Khufra’s passive cooldown reduces from 12 to 8 seconds, Nolan gains faster skill cooldowns (2.5-1.5 to 2.5-1 seconds) and increased energy regeneration, while Su Ye receives improved damage scaling and reduced cooldowns across all abilities.

Fredrinn faces unexpected game nerfs with damage to non-heroes dropping from 200% to 150%, significantly impacting his jungle clear speed. Community reaction questions this decision given his already moderate pick rate and the continued dominance of heroes like Lapu-Lapu who remain untouched in the Mobile Legends patch.

Marksman & Assassin Changes

Beyond Granger’s nerfs, Clint receives compensatory adjustments after developers removed the attack speed to cooldown reduction conversion. His ultimate reload cooldown decreases from 10-6 to 10-5 seconds, while shot interval dramatically reduces from 2-1 seconds to 1.5-0.5 seconds, enabling much faster firing rates during the Mobile Legends game battle.

Hayabusa experiences a range reduction on his second skill shadow placement, limiting his escape and repositioning capabilities. Zhuxin’s second skill damage calculation changes to base on the captured target’s HP rather than each individual target’s HP, creating more strategic decision-making when throwing enemies into teammates during MLBB hero battles.

Conclusion: Key Points from Mobile Legends Patch 2.1.34 Update

Game patch 2.1.34 is a comprehensively regular updates by Mobile Legends: Bang Bang, adjusting gameplay mechanics of individual Mobile Legends hero, especially the experience of many Roaming heroes. Whether these changes successfully balance game meta in MLBB or require further iteration depends on how they perform in the testing period on advanced server.

Mobile Legends: Bang Bang players should experiment in team practice with affected game heroes and adjust battle strategies accordingly to maintain competitive advantage when changes of patch 2.1.34 eventually arrive on MLBB’s official servers.

What are the most significant hero changes in MLBB patch 2.1.34?

Leomord receives a complete passive rework converting critical chance to critical damage, Lolita transforms into a shield-granting support with doubled ultimate damage, and Rafaela’s healing changes from area-of-effect to single-target despite improved scaling. These Mobile Legends hero adjustments represent fundamental shifts in character archetypes and team compositions.

How do roaming blessing changes affect gameplay strategy?

The game update creates two distinct roaming pathways: aggressive roamers using Conceal/Dire Hit must actively damage enemies for gold and experience, while passive roamers with Favor/Encouragement retain the traditional farming mechanics. This MLBB game feature encourages more dynamic laning phases and punishes overly passive support play.

Which heroes receive the most controversial changes?

Community feedback identifies Rafaela’s single-target healing conversion and Fredrinn’s jungle damage reduction as the most questionable game balance decisions. Players argue these Mobile Legends update changes don’t address actual balance issues while significantly reducing hero viability in competitive game modes.

When will these advanced server changes reach the official server?

While Moonton has not announced specific timelines, advanced server updates typically undergo 2-4 weeks of testing before implementation. Players should monitor official Mobile Legends: Bang Bang (MLBB) channels for confirmation of when this game patch transitions to live servers.

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